tslot-endcap.hs
I’ve got a bunch of 2020 t-slot bolted to the back of my monitors, which I use to mount stuff to.
I wanted a way to terminate these, while also giving me a place to hang stuff off it, so I designed this hook.
I printed it in two halves, to avoid printing overhangs. The nice thing about printing split parts to fit on t-slot, was that I found fitting each half to the t-slot before gluing them worked really well to align them.
#!/usr/bin/env stack
{- stack script --resolver lts-21.13
--package linear
--package lens
--package waterfall-cad
--extra-dep waterfall-cad-0.4.0.0
--extra-dep opencascade-hs-0.4.0.0
-}
-- short-description: Hook Endcap for 2020 t-slot
-- description:
-- description: I’ve got a bunch of 2020 t-slot bolted to the back of my monitors, which I use to mount stuff to.
-- description:
-- description: I wanted a way to terminate these, while also giving me a place to hang stuff off it, so I designed this hook.
-- description:
-- description: I printed it in two halves, to avoid printing overhangs.
-- description: The nice thing about printing split parts to fit on t-slot,
-- description: was that I found fitting each half to the t-slot before gluing them worked really well to align them.
import qualified Waterfall
import qualified Waterfall.TwoD.Shape as Shape
import Waterfall.Internal.Solid (debug)
import Linear
import Control.Lens ((^.))
hook :: Waterfall.Solid
= let r1 = 20 :: Double
hook = 8 :: Double
r2 = let x = r1 *^ unit _z in x + Waterfall.rotate (unit _x) (pi/4) x
end = Waterfall.arcVia (zero :: V3 Double) (2 * r1 *^ unit _z) end
p = Waterfall.uScale2D r2 $ Waterfall.unitCircle
face = Waterfall.uScale r2 Waterfall.unitSphere
sphere in Waterfall.sweep p face `Waterfall.union` (Waterfall.translate end sphere) `Waterfall.union` sphere
-- 2020 t-slot
tSlotHole :: Waterfall.Solid
=
tSlotHole let holeHeight = 20
= Waterfall.scale (V3 20 20 (holeHeight*1.1)) Waterfall.centeredCube
mainHole =
oneSlot 10 * unit _y) .
Waterfall.translate (V3 6 12 (holeHeight * 6)) $
Waterfall.scale (
Waterfall.centeredCube= mconcat . take 4 . iterate (Waterfall.rotate (unit _z) (pi/2)) $ oneSlot
allSlots in Waterfall.offset 0.25 1e-5 (mainHole `Waterfall.difference` allSlots)
tslotEndcapHook :: Waterfall.Solid
=
tslotEndcapHook let block =
2 .
Waterfall.roundFillet 5 * unit _z) .
Waterfall.translate (V3 25 25 20) $
Waterfall.scale (
Waterfall.centeredCube= Waterfall.translate (12 *^ unit _z) hook
positionedHook in (block `Waterfall.union` positionedHook) `Waterfall.difference` tSlotHole
= Waterfall.uScale 200 $ Waterfall.translate (0.5 *^ unit _x) Waterfall.centeredCube
halfBlock
main :: IO ()
= do
main let stlRes = 0.1
"tslot-endcap-hook.stl" tslotEndcapHook
Waterfall.writeSTL stlRes "tslot-endcap-hook-half-A.stl" $ tslotEndcapHook `Waterfall.difference` halfBlock
Waterfall.writeSTL stlRes "tslot-endcap-hook-half-B.stl" $ tslotEndcapHook `Waterfall.intersection` halfBlock Waterfall.writeSTL stlRes