Hatchteroids is the result of trying to teach myself Webgl. It is a rough implementation of Asteroids in 3d space.
The hatching effect is created using a hatching shader, written in GLSL. This is inspired by a shader discussed in The OpenGL Shading Language.
The plane used in Hatchteroids is a Sopwith Camel, this model was created by Josh Bough, and was stolen from our ongoing joint project Open Dreadnought.